// Copyright 2018-2019, Athian Games. All Rights Reserved. 

using System.IO;
using System;
using UnrealBuildTool;

public class RuntimeFBXImport : ModuleRules
{
    private string ModulePath
    {
        get { return ModuleDirectory; }
    }

    private string ThirdPartyPath
    {
        get { return Path.GetFullPath(Path.Combine(ModulePath, "../../ThirdParty/")); }
    }

    public RuntimeFBXImport(ReadOnlyTargetRules Target) : base(Target)
    {
        bLegacyPublicIncludePaths = false;

        PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
		
		
		PublicDependencyModuleNames.AddRange(
			new string[]
			{
				"Core",
				"ProceduralMeshComponent",
				"RenderCore",
                "RHI",
                "CoreUObject",
                "Engine",
                "Slate",
                "SlateCore",
                "AppFramework",
                "UMG",
                "InputCore",
                "ApplicationCore",
                "ImageWrapper",
                "FBX",
				"ProceduralMeshComponent",
				"RuntimeModelImport"
				// ... add other public dependencies that you statically link with here ...
			}
			);
			
		
		PrivateDependencyModuleNames.AddRange(
			new string[]
			{
				"CoreUObject",
				"Engine",
				"Slate",
				"SlateCore",
                "AppFramework",
				"Projects"
				// ... add private dependencies that you statically link with here ...	
			}
			);
		
		
		DynamicallyLoadedModuleNames.AddRange(
			new string[]
			{
				// ... add any modules that your module loads dynamically here ...
			}
			);

    }
} 
